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Developer Diary: Epic Battles – The Multi-Usage System

One of the areas of gameplay we looked at was the interactives. How did you interact with them, how did that interaction change the space and the environment, what choices and decisions were presented to you, and how did multiple people interact together, with the same or different options?

Developer Diary: Epic Battles – Roles and Promotions

As you play the Battle for Helm’s Deep and earn medals completing objectives and quests you will earn points to spend within Promotions, the advancement system for Epic Battles.

Developer Diary: Epic Battles - Merit and Medals

How many soldiers survive the wall, how many banners were burnt down, how many injured Rohirrim survived a diversionary assault, how many rocks did you block the culvert with, were there any supplies left, did the horses survive, how many enemy traps or barricades did you disable, how many traps or barricades were your allies able to construct?

Developer Diary - Epic Battles Introduction

Aloha, and welcome to the Battle for Helm’s Deep!

Western Rohan - The Region: A Developer's Diary

The second chapter of Rohan’s story has finally come to LOTRO, and it’s a big one!

Dev Diary – Helm’s Deep Quest Notes

Welcome to Quest Notes, the place to go for news and information about all things related to the Epic Story!

New Quarterly Wallpapers are here! (Q4 2013 Edition)

Here are the newest Quarterly Wallpapers for your desktop, laptop, or tablet!

Leveling Contest

Leveling Contest

Developer Diary: Trait Trees in Helm's Deep

Hey all. Let’s take some time to understand the class trait changes coming with Helm’s Deep. The biggest question I get about the class changes is… Why? It’s a pretty big question so I’ll try to break down a few of the reasons here.

Developer Diary : Warden Class Changes in Helm’s Deep

“Hail and well met my friends!” as the Rohirrim are wont to say. It’s time for the Warden dev diary! For the upcoming expansion, the Warden is getting some snazzy new abilities, but we’ve also made a concerted effort to trim down the number of Gambits and skills you’ll have to memorise and store on your hotbars. We want to present a more streamlined, engaging experience that still rewards mastering the Gambit system.

Developer Diary : Rune-keeper Class Changes in Helm’s Deep

Greetings, fellow Runekeepers! Working on this class turned out being a tough nut to crack. The Rune-keeper was built to be a good healer and good damage dealer at the same time by swinging from one end to the attunement bar to the other. When we started, we felt it was very important that the swing remain intact. Being able to be a damage dealer and then swing to provide backup healing was our number one priority and so the trees were built in such a way to encourage this play, while making you great at one at the same time.

Developer Diary : Minstrel Class Changes in Helm’s Deep

Greetings! Deviled_Egg here again to talk about changes to everyone’s favourite singer-songwriter: The Minstrel.

Developer Diary : Lore-master Class Changes in Helm’s Deep

Hey folks! I’m Deviled_Egg and I’m going to fill you in on some of the goodies the Lore-master will be receiving in the Helm’s Deep expansion. The Lore-master will feature three distinct specializations, each one catering to a different play-style. The Keeper of Animals is the Lore-master’s pet line. Specializing in this line will make your pets stronger and tougher to take down, as well as offer new interactions between you and your pets. The Master of Nature’s Fury is the Lore-masters DPS Line. Traits in this line will give you the ability to wield Flame, Lightning, and Frost to great effect. Last, but certainly not least, is The Ancient Master. This specialization will give you a suite of debuffs and disables which can render your enemies’ attacks useless, or make them more vulnerable to the attacks of you and your allies. The Ancient Master also has the ability to restore the Morale and Power of allies.

Bilbo and Frodo’s Birthday Celebration

After a number of years, Frodo and Bilbo have finally grown tired of exchanging musical crackers in celebration of their shared birthdays...

Developer Diary : Hunter Class Changes in Helm’s Deep

Hey Hunters! It’s been an honor to work on this class for the revamp and am very excited with the changes we made overall...

Developer Diary : Guardian Class Changes in Helm’s Deep

Hey all, Verizal here to talk to you about all the fun, new changes coming up with the Guardian. I was pretty pumped when I found out that I was going to have the opportunity to work on this class, given both my experiences in LOTRO, and my inclination towards heavier classes in other MMOs. For whatever reason, the idea of charging headlong into battle, covered in plate, and swinging a giant axe appeals to me much more than hanging out on the outskirts of the fight, plinking away at the enemy and hoping they don’t look my way (sorry Hunters). It was with this sort of mentality that I tried to approach this rather sizeable revamp.

Developer Diary : Champion Class Changes in Helm’s Deep

When tapped to work on the Champion, it was important to me that the main functionality not change drastically, but instead work into the trees in a meaningful way. As it existed before the revamp, each line had a specific purpose, some more focused or successful than others, but each had a distinct goal and way of going about things. So when it came time to define each line, it just made sense from the start.

THE LORD OF THE RINGS ONLINE™: HELM’S DEEP™ EXPANSION TO LAUNCH NOVEMBER 18TH

NEEDHAM, MA – September 12, 2013 -- Warner Bros. Interactive Entertainment announced today that The Lord of the Rings Online™: Helm’s Deep™, the next expansion to the award-winning free-to-play massively multiplayer online roleplaying game (MMORPG) developed by Turbine, will launch on November 18th. Helm’s Deep will continue the Epic Story into the western plains of Rohan, allow players to take an unprecedented role in the legendary battle for Helm’s Deep while advancing to the new level cap of 95.

Developer Diary : Captain Class Changes in Helm’s Deep

Hello all! RockX here, and it’s time to talk Captain. Captain was definitely challenging, as I needed to keep in mind all four roles the Captain fills. As such, the main goal was to allow each of the three specializations to fully function in its chosen role while allowing the Captain to buff their allies appropriately. In addition, I wanted to make buffing offer more active and engaging gameplay, rewarding the Captain for using buffs at opportune moments.

Developer Diary : Burglar Class Changes in Helm’s Deep

Hello all! RockX here, and today I’m talking about the Burglar class revamp. I really enjoyed working on the class, as I felt each role could use a little something to really make them shine. Therefore, my main goal was to really home in on what made each of the three Burglar specializations unique and focus gameplay into each line’s strengths. The Quiet Knife line focuses on dealing high burst damage using Stealth and positional skills. The Mischief-Maker line uses the application and removal of Tricks to control and whittle foes down through attrition. The Gambler manipulates chance with Gambles, ensuring an outcome in their favor. Each play-style should feel familiar to existing players, with new skills which offer potent additions to the chosen specialization.

The Bounder’s Bounty Developer Diary

Well, hello there! Aubergine here, and as the good hobbits have had me quite busy in helping them set up their fundraising campaign, thought I’d take the time to share some of the details with you.
The Bounder’s Bounty will run until the release of Helm’s Deep.  Unlike a more traditional festival, you participate by simply by logging in and playing LOTRO just as you normally do. You’ll just need to include some occasional trips to Michel Delving.

An Open Letter from the Bounders of the Shire

Good Gentlehobbits and Friends of the Shire, the Bounders are calling for your aid!

The Shire has long been a happy, quiet land, with little need to know of or care about movements in the great lands beyond.   However, in the last years, threats have been increasing at our borders.  Strange persons and creatures can be seen prowling in ever greater numbers, with the once exotic glimpse of a travelling elf or dwarf growing more common by the day.

New Quarterly Wallpapers are here! (Q3 2013 Edition)

Get new wallpapers for your laptop, desktop, and tablet!

Mounted Combat 2.0: A Tale of Problems & Solutions

A few months back, a small group of us started to meet and discuss what we would like to build for Mounted Combat 2.0. We started by looking at your feedback from the first implementation of the feature that went live with Riders of Rohan. By far, the biggest complaint was that people were having trouble with the War-Steed movement.

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