Originally Posted by
Strider5548
First off, glad to have you back and happy to hear you are going to have some focus on PvMP. As someone who spent an absurd amount of time in the Moors as far back as 15 years ago on both Freep/Creep side, my personal opinion is that the best PvP this game ever had was during Shadows of Angmar.
I'll just make 2 points here as I know you have a lot to get through, hopefully you find them helpful:
1) PvMP will never maintain proper balance if the concept of PvE gear, LI's, virtues, and trait points exists as things characters progress over time through increasing level caps. As stats, tracery slots, and trait points increase the class balance dynamic completely shifts with every level cap increase. Freeps constantly becoming more powerful not only makes it so that SSG needs to constantly rebalance Creeps, but it also excludes low level players from PvP because scaling will never work if it's a moving target. My first suggestion is a big one, and that is to force 100% PvP gear (including weapons to replace LI's) as a requirement for PvMP. Make sure players can acquire a full set of gear even at rank 0, and have gear improve with ranks and by bartering. In addition to full PvP gear/weapons, trait points for freeps should be capped at a pre-determined level (pick your favorite level cap) and everyone in the Moors should have access to 100% of the available trait points.
Think of it like if you enter the Moors, you should have a whole new set of trait set-ups and gear configurations. If SSG could build a UI around this so players don't have to manage multiple sets of gear in bags it would be ideal.
With everyone's gear coming from the same pool and trait points capped, the only thing left to scale is stats from virtues. If we can get consistent scaling here then any player from low level to 140 through to future level caps should be able to engage in PvMP in a consistently balanced way. Most importantly this will create a system that can be managed over time.
2) PvMP should be available to everyone. I mean everyone. VIPS, F2Ps, low levels, high levels, and legendary server players. PvMP is endless repeatable content, it's hugely valuable to keep as many players as possible busy so that SSG does not need to rush out content that isn't ready. More important than anything else, it's simply not fair to exclude certain players from this part of the game, everyone should have the opportunity to PvMP.
If we can get these two things figured out, imo everything else is secondary. The goals should be simple, let's create fun, balanced, repeatable PvMP content that everyone can participate in.